![]() The players get an interface notification which tells which cities gained the plots and how many from one player to the other. Other plots remain with the player who controlled them at the time of the peace treaty. The exception to this rule is a plot with a citadel or adjacent to a citadel. When two players sign a peace treaty, every plot not worked by a city of one player switches to a city of the other player if his city can work the plot.Isolated of partially isolated distant plots switch to another player if:Ī) The plot and plots adjacent to it are not controlled by the unit of the plot owner.ī) The plot is not a city or a citadel and is not adjacent to them.Ĭ) The plot is closer to the city of another player than to the city of the plot owner.ĭ) The plot is within 3 plots from the closest city of non-owner.Į) Such a plot may switch regardless whether the players are at war or at peace.A city can regain control over plots in its radius if:Ī) The plot is 3 or less plots away from the city.ī) The plot must be adjacent to the plots of the city owner.Ĭ) The plot is more than 3 plots away from the closest enemy city of the player that controls the plot.Į) The city is not a puppet city and is not in resistance state.Ī) The conqueror receives six plots adjacent to the city plot.ī) The rest of the plots that belonged to the city before it was captured are redistributed to the closest cities of the original owner.Ĭ) If there is no other city of the origial plot owner nearby (within 5 plots), then the plot flips to the new owner of the conquered city.ĭ) The captured city acquires friendly plots not worked by other friendly cities.When the plot that has a citadel is captured, all enemy plots adjacent to the citadel are captured as well unless they are adjacent to:.The unit must survive the opponent turns before gaining control over the occupied plots. Occupied plots are captured at the beginning of the next turn.Notice, units can control adjacent friendly plots, and prevent them from being captured by an enemy. A plot can be conquered by the unit if an adjacent plot does not have:. ![]() ![]() A plot adjacent to the unit and adjacent to another friendly plot can also be conquered.A land combat unit can conquer an occupied enemy's land plot.
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